Adventures in Middle Earth
It is the year 2946 of the Third Age, and the lands east of the Misty Mountains are astir. From the cloud-shrouded peaks above the High Pass to the spider-infested gloom of the forest of Mirkwood, paths long-deserted are trodden once again. Busy merchants carry their wares to new markets, messengers bring tidings from foreign realms, and kings send forth armed men to extend their influence and the rule of law. Some say that a new age of freedom has begun, a time for adventure and great deeds to reclaim glories lost in long centuries of oppression and decline.
But adventures are not really things that people go out and look for. They are dangerous and rarely end well. While it is true that a handful of valiant individuals set out to make their mark on the world, for others it seems that adventure chooses them, as though it is the path they are fated to tread. They are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers, and when they return successful, they call them heroes. But if they fail, no one will even remember their names…
In Adventures in Middle-earth , you take the part of the heroes of Middle-earth. You will travel the land, uncover its secrets, take part in its unfolding history and encounter its inhabitants and legends. As the Shadow creeps back across the lands of the Free Peoples, you will uncover hints of what is happening, and have the chance to play a part in the struggle against the Enemy. Setting Adventures in Middle-earth is set in the period between the conclusion of the events narrated in The Hobbit and the culmination of the terrible struggle described in the pages of The Lord of the Rings – the Twilight of the Third Age.
Encompassing more than seventy years, this time is ushered in when Bilbo the Hobbit finds the Ruling Ring, and finds its end many decades later with the final confrontation between the Free Peoples and the Dark Lord Sauron, and the destruction of the Ring. It is an exciting time, offering plenty of opportunities for adventuring in a land witnessing the end of an era. In this volume, the game introduces the dangerous lands known collectively as Wilderland and covers the years immediately following the adventures of Bilbo the Hobbit and his companions. This region provides an excellent starting point for players entering Middle-earth for the first time, and recent events have brought the area to the forefront of history.